Return to CreateDebate.commrblue • Join this debate community

English IV


Debate Info

Debate Score:0
Arguments:0
Total Votes:0
More Stats

Argument Ratio

side graph

Debate Creator

MacMillanwu(97) pic



Even the colors themselves could cause a lot of controversy

"At that time we'd belittle games that were less clunky when it came to combat." Brevik said of RPGs which had a slower combat as WoTLK Classic Gold. "Maybe in a manner that was rude, such as "Oh, I'm looking at an awful monster I hit a particular button for me to strike, and then I move my body to get an improved hit, and then I must make one particular move'... we tried to break it down to its essence and replace it with the concept of a slot machine. We didn't even know the existence of a slot machine until we started. no way that we're having someone from Vegas instructing us on how to make it be more effective in attracting players. However, in time, we discovered that changing your odds, and then balancing it to ensure that your level of character and build were as important same way that your winnings caused people to really want to play. That's what we concentrated on." Although World of Warcraft and its loved sequel of 2000 had huge waves in the PC gaming culture in the early days however, it took some time for random loot to be incorporated into other genres. (Brevik himself was part of the vanguard in Hellgate: London, a model of that "looter shooter" strategy that created in 2009's Borderlands will later propel onto the scene as a mainstream.) In recent times however, the concept of color-coded loot is now widespread across all genres of gaming, ranging from story-driven single-player games such as God of War to the popular culture phenomenon which is Fortnite. However, as the idea is now firmly ingrained in the game's vocabulary certain developers have tried to improve it and have had mixed success. Even the colors themselves could cause a lot of controversy. Grinding Gear Games' highly-successful action-RPG Path of Exile began life as a free-to-play alternative of WOW WoTLK Classic Gold, and continues to use shades of the influential predecessor. (Most games use the famous grading scale from World of Warcraft as a basis, but with a few variations.) According to the managing director Chris Wilson, each time an artist joins Path of Exile Path of Exile team, they come up with their own idea for a fresh loot tier. However, his personal opinion is that it's more about the way players see the colors, not the actual grades. For instance, in their game, the orange "unique" items may be harder to find but they're not as effective as the yellow "rare" items. Instead they have a few peculiar features that can be very beneficial for certain scenarios, or as a way to round out certain designs.
Add New Argument
No arguments found. Add one!