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I place an additional eight hours into fostering my abilities

My expertise of Runescape at 2006 was mainly this: RuneScape gold mill for hours, buy a few shiny new equipment, smash keyboard upon realising my battle level wasn't enough to equip it, grind battle levels, equip gear, get killed in the Wilderness, lose shiny new equipment, repeat. Every few months I'd decide it was time to initiate a new account, motivated by a few expert build I'd seen or a inexplicable urge to live a simple life and become some sort of fabled hermit. Frankly, 12-year-old me believed that would be an enjoyable thing to do.

At first you might sulk and long for the puppy that was, but soon enough you start to observe that the new dog is gorgeous when compared with its haggard predecessor. It will all kinds of new tricks, it's charm and character, heaps of endgame content and does not need to be fed or walked as often.

Where Runescape used to involve offering up one's hands to hours, or days, of grinding for piecemeal progress, today it hands out flat raises with a regularity that is hard to stomach if you are able to remember sinking 20 hours of constant play into acquiring just half of the XP you need to level up.

Happy with my progress, I place an additional eight hours into fostering my abilities. At this time my general belief is that Runescape has just gotten wider and easier, which wouldn't be enough to haul me back to its F2P clutches.

What did manage that (I begrudgingly admit) was the amount and quality of quests to be performed in RuneScape. Quests are everywhere, and each is its own foray to a very small fragment of Runescape lore. They also come in all shapes and sizes, from shearing sheep and running errands to slaying dragons or mounting your prison escape.

Runescape's tone is joyously light, and with fewer buy OSRS gold level cap hurdles to jump over you're free to adopt and explore it without submitting to the mill. Which is great, because Runescape's quests have never really required you to utilize skills aside from combat, and have generally incorporated puzzles or interactive elements which have more in common with old school point-and-click adventure games than dream questing.


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