I would love if Madden had concealed evaluations. I really don't want to learn the numbers Madden players possess. I know"Madden Ratings" are so big now and it is a marketing thing, but it'd be better if we'd vague grades or some such, and wider swings week to Madden 20 coins week to mimic real life.
It's no secret in baseball that they use a scale. 80 is uncommon, but it's the score. If your defense is an 80 you are Ozzie Smith or Omar Vizquel or those. Above average and 60 being considerably above average, with 55 and 50 being average being 50 hovers around.
A Madden participant using a 60 or even 65 strike tool might be a very productive hitter and potentially a star if they also had 60 or 65 power and speed.Anyway, there is some uncertainty in those numbers like IRL. We shouldn't have the ability to check at a listing of agents that are free and know that guy is an 89 because that's unrealistic and that guy is a 91 rate. That's not going to happen every time, even when you set them both on the 91 guy won and a 40 yard dash. Some individuals are faster in corners, some folks operate better and accelerate etc.
More vagueness would really make Madden game more enjoyable and intriguing, but cheap Mut 20 coins I do not think they'd ever need to give the free marketing they get from having people dissect their"Madden Ratings". Inside mut coins 20 evaluation system, I will make any Madden player good or poor because of manipulating the numbers. When I was creating Madden game, the"overalls" and ratings would be hidden - I'd keep it to combine results/workout outcomes.
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