It wasn't a lot of PSO2 Meseta work, however, the group was surprised by how amazing the enhancements made the game look. Was it useful to have the ability to develop and optimize for a fixed platform such as Xbox One, instead of the myriad permutations that gambling PCs might present? For the Japanese version it was a multiplatform release, on PC and PS4, therefore PSO two was already optimized to provide the best results regardless of which platform you're playing on. The focus was more on the way to bring out the advantages of this system.Are you planning any PSO 2-related merchandise or physical variations for the West? Not currently, however when there's a demand for it, that might change. And if we organize offline events and we want to get a merch table, we might look at making merch for something like that. There isn't really a station or a way for selling product, but that might change in the future so that we can sell our Japanese merchandise into our own North American users. You've already done the Xbox cooperation, where gamers can unlock an Xbox-branded T-shirt in-game. Presumably you have more crossover content planned like that?Will you be able to move your character from ship to ship, if your buddies are on a different ship than you? It is not possible at the moment, but we've heard this request from others, also, and it is something we anticipate rolling out. It's possible now in Japan, but even in Japan, you can only move servers or move data once every week during upkeep. There is a specific window and frequency in which you may do so, and that will remain the same for the North American area as well. When the first PSO came out, online games were not really established yet. PSO changed all that. Together with PSO 2, playing games on line today is practically the norm, so now that you did the hard work in pioneering things 20 decades ago, you could focus on the design of this game. The first thing that we enlarged in PSO two was at the character creation system which was not previously possible in MMOs. The next focus was that we wanted to make it easily accessible to gamers as possible. As mentioned previously, as there are a lot of solo players from the game, we wanted to produce the communication features as seamless as possible so that gamers could join other players with ease and not have to spend a lot of time gathering a celebration. In PSO 2, we have established a"party place" in which you can just combine parties in progress without buy Phantasy Star Online 2 Meseta the downtime spent organizing a team that you might have experienced with the original game.